Entertainment studios and gaming companies face relentless pressure to produce compelling content. The goal? More stories and games, faster and with leaner staff. In the streaming era, players and audiences are just a click away from moving to a different app or channel. To compete in this always-on, always-ready-for-the-next-best-thing environment, you need creativity and efficiency. Working in the cloud helps with both, enabling industry collaboration and better workflows. At Autodesk, it’s our job to provide the tools that allow our customers to unleash their greatest potential. And at Autodesk University 2022, we’re excited to share how we’re working to make collaboration more seamless, open, and accessible for everyone, everywhere.
Uniting the production pipeline in the cloud
The varied schedules and diverse technology in film, TV, and modern games production make collaboration a challenge. With productions spanning hundreds of people across many locations with thousands of shots, numerous assets, and millions of versions, we’re talking petabytes of data. Our new media and entertainment industry cloud, Autodesk Flow, is being created to bring people and data together across the production pipeline to unify workflows and data. The idea is to create centralized asset management systems where all project information can live and be shared throughout the project lifecycle for continuity.

New media and entertainment industry cloud, Autodesk Flow, will help unify workflows and data across the production pipeline.

Amazon Studios leverages ShotGrid and Moxion to connect its production pipeline in the cloud.
Driving the industry forward with open standards
A fluid cloud environment for the production pipeline leads to better collaboration. Open and interoperable data flows through flexible and scalable pipelines with much less friction. That’s why we and other companies in the M&E industry are making significant investments in developing and promoting open standards. We’re open sourcing technologies such as RV. RV allows VFX and animation artists and production teams to view high-resolution images and sequences in real time and compare different versions while collaborating on projects. We’re providing our code contributions, alongside other industry collaborators like Sony and DNEG. The Open Review Initiative, a new project within the Academy Software Foundation, will drive a unified, open-source toolset for playback, review, and approval. We’re also delivering Bifrost for Maya USD integration that allows you to author USD assets using the Bifrost graph. And we are supporting and driving MaterialX, Open Color IO, gITF, Open Timeline IO, and a range of other open standards to help transform the industry from closed and siloed, to open and collaborative
Bringing the power of Maya to more artists, everywhere
Maya is renowned for its 3D animation and visual effects toolset used by the largest studios around the world. We want to make content creation more accessible by lowering the barrier to entry for artists operating independently and in smaller facilities.

Young dragon created in Maya courtesy of artist Gabriel Richaud.